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Inspired by the Game Xpired
X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff.
X-pired was released in 2002. It was an instant success because of its unique application of some addictive Sokoban-esque features to an entirely new game.
Escape grows out of X-pired. Escape seeks to add new features, higher resolution sprites, new sounds, and a more accessible interface.
X-pired was written by Wendigo, JayDee, and micval. It was written all in C, with not a drop of C++. Thus the codebase is quite rigid and hard-coded, so Escape features an entirely new C++ backend.
X-pired featured a 20x20 grid of 20x20 pixel tiles. Each map fit on one screen. Nice retro, pumping music rocked in the background. Each level could be accessed via a password entered at the title screen. The first level had a demo solution file, but no other levels had that. The source code was put into one long C file. The levels were loaded from text files.
Escape aims to create new graphics (32x32 tileset) and add some new sounds and special effects. See the Guidelines tab for a more detailed elaboration of the specific points Escape will accomplish.
You can visit their website at: Xpired Homepage